Video Games - Shigeru Miyamoto of Nintendo Expands His Empire - NYTimes.com
This article by Seth Schiesel talks about the creative mind behind the Wii. My boys love their friend's Wii game system. Even my daugther has played the Wii Fit already.
I am intrigued by his games' popularity. According to Schiesel, Mr. Miyamoto designs his games with gameplay systems and mechanics always coming first. Game design precedes the characters. In fact, "That means a focus on the seemingly prosaic basic elements of game design: movement, setting, goals to accomplish and obstacles to overcome," says Miyamoto. He wants people to have fun with the games and to fall in love with the characters as they have fun.
In addition, I am curious about Miyamoto's comment that "consumers crave the ability to shape and become a part of their entertainment." He adds, "you’re becoming more a part of the entertainment experience.”
As I work in my church, I wonder how I can make missions (that's the area of ministry that I am in) more a part of a person's life experience. Now I am not talking about creating a game or a sim, but I am pondering how I can make real a missions experience where one's spirituality is enhanced and forwarded from personal shaping and individual participation and group collaboration.
Maybe I'm just out there. But I wonder how the typical consumer can engage my missions experience and make its outcomes become integrated into a person's lifestyle. I wonder if I can design missions that reflects gaming design.
Movement & Setting--you must leave your comfort zone to another place to serve others; Goals to accomplish--serve others out of love for humankind and out of love for God who loves all humankind; Obstacles to overcome--fear that you can't go outside your comfort zone, sadness that the life situation of others is worse than yours, anger that others don't see or feel like doing anything about it; happiness that you can truly be blessed as you seek to bless others with your time, resources, and physical presence.
I wonder what you think. I'd like to know.
Pastor D
This article by Seth Schiesel talks about the creative mind behind the Wii. My boys love their friend's Wii game system. Even my daugther has played the Wii Fit already.
I am intrigued by his games' popularity. According to Schiesel, Mr. Miyamoto designs his games with gameplay systems and mechanics always coming first. Game design precedes the characters. In fact, "That means a focus on the seemingly prosaic basic elements of game design: movement, setting, goals to accomplish and obstacles to overcome," says Miyamoto. He wants people to have fun with the games and to fall in love with the characters as they have fun.
In addition, I am curious about Miyamoto's comment that "consumers crave the ability to shape and become a part of their entertainment." He adds, "you’re becoming more a part of the entertainment experience.”
As I work in my church, I wonder how I can make missions (that's the area of ministry that I am in) more a part of a person's life experience. Now I am not talking about creating a game or a sim, but I am pondering how I can make real a missions experience where one's spirituality is enhanced and forwarded from personal shaping and individual participation and group collaboration.
Maybe I'm just out there. But I wonder how the typical consumer can engage my missions experience and make its outcomes become integrated into a person's lifestyle. I wonder if I can design missions that reflects gaming design.
Movement & Setting--you must leave your comfort zone to another place to serve others; Goals to accomplish--serve others out of love for humankind and out of love for God who loves all humankind; Obstacles to overcome--fear that you can't go outside your comfort zone, sadness that the life situation of others is worse than yours, anger that others don't see or feel like doing anything about it; happiness that you can truly be blessed as you seek to bless others with your time, resources, and physical presence.
I wonder what you think. I'd like to know.
Pastor D
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